So, I already played Archon, and Star Wars, and to be honest, I'm just not feeling it anymore. I'm still going to finish the book, no doubt about it. But perhaps, I think I'll leave the blog to it's own demise.
Hey, if you HAPPENED to like these, or were maybe following them, hit me up with an email. Maybe I'll consider starting this up if people are actually reading this. Until then. It's been fun.
Bye bye.
-Ultimate-Gamer
Where I play my way through old games that nobody cares about anymore.
Tuesday, August 18, 2015
Sunday, August 9, 2015
#0049 I Robot
Alright! Time for the new format of 1001 Games To Play Before You Die. Today we played I Robot, the very first 3d platformer. It was one of the first games ever to use 3d polygons.
Overall, it was okay, it was a tad confusing at first, but after you get used to the strange concept and the controls, it's fairly easy and straight forward. Not that bad, but not great either.
Up next: Archeon
Overall, it was okay, it was a tad confusing at first, but after you get used to the strange concept and the controls, it's fairly easy and straight forward. Not that bad, but not great either.
Up next: Archeon
Friday, August 7, 2015
#0048 Sinistar
Alright! Today we finish up 1982 with
one of my favorite arcade games, Sinistar, an arcade SHMUP developed
by Williams, and is one of the first arcade games to feature not only
stereo sound, but voice acting as well. This one isn't actually on
the list, but was instead requested by my Mom so shout out to her!
This is probably going to be the only time I accept a request though
as 1001 is a lot of games as it is.
Sinistar is, and say it with me now,
"a game where you play as a small ship in space shooting
aliens". Only difference here is that rather than being a "like
Space Invaders but..." Game, this is a "like Asteroids
but..." Game. It is VERY obvious that this game was directly
inspired by Asteroids, not only because of the top down all range
motion of your aircraft, but because the main thing you'll be doing
is shooting Asteroids. Except, unlike Asteroids, you actually have a
reason to be shooting them.
The controls are simple, a control
stick, a button for firing bullets, and a button for firing bombs,
this control stick is different from other joy sticks of the time,
it's a 49 way joystick and I was able to map my controller to it and
have nearly full range motion. It's awesome. Another way it's
different from other games is that running into normal enemies does
not harm you, you just bounce right off them. Most of them ignore
you and shoot asteroids and collect the crystals that come out of
them. The crystals you collect turn into bombs, and the red drones
that you see try to steal them from you, because they're using them
to create a FAR more powerful weapon, Sinistar, voiced by_. Sinistar
is a SERIOUSLY tough bad guy, and is probably the first enemy on this
list to make me legitimately anxious. He's enormous, can fly far
faster than you, can kill you in one bite, and it takes dozens of
bombs to take him out (that's why you're collecting crystals in the
first place), overall, he's very well designed and very
intimidating,but killing him is the only way to advance to the next
level.
Overall, Damn, this is a FUN game. I
seriously enjoyed it. The Graphics are finally at true 16 bit, the
sounds and voice acting are incredibly memorable and iconic. The
controls are very finely tuned for a game in the 80's. Honestly. It
is quite possibly the best game behind Missile Command I have played
in this list. It's fast paced, it's addicting and'll have you coming
back again and again. Seriously, check this game out.
And that wraps up 1982! A great year it
was. Now it's time for my favorite bit, where I name game of the
year. Let's look at the contestants:
Gravitar
joust
The Hobbit
Choplifter!
Robron 2084
Dig Dug
Miner 2049er
Moon Patrol
Mr. Do!
Xevious
Sokoban
Tron
Time Pilot
Utopia
Sinistar
And game of the year for 1982 is:
Robotron 2084!
Yep. I couldn't help myself. Not only
is this my favorite game this year, it's one of my favorite arcade
games of all time. It has so much constant nonstop chaotic action.
The duel control sticks is genious and the gameplay is absolutely
adicting. I just don't know why I didn't know about it sooner.
Last of all, I think I'm going to be
doing these reviews a little differently. Who wants to read huge
walls of test about old games? Noboby? Good. I'm thinking of making
these reviews more condensed, and more easy to swallow. Easier for
the average casual visitor to consume. If you like the original
format, leave it in the comments and with that, I'll see all of you
in 1983, the year of the great Video Game Crash.
Next up:
I Robot
Tuesday, May 12, 2015
#0047 Utopia
Ah, finally, you
have no idea how long I’ve wanted to do this. The award for the
hardest game so far to play goes to, Utopia. A 1982 strategy game
developed by Don Daglow for the Intellivision.
I thought Sokoban
was hard to find? This game was near impossible. First, it's an
Intellivision game, meaning that I needed to find a whole new
emulator to play this game. Preferably one that's been updated since
2005. Second, with Intelivision, it's apparently illegal to include
the BIOS files with the emulators, meaning that you have to find them
separately. Let me tell you, these are NOT easy to find. Intelivision
is a fairly obscure system now-days, so support for emulators is
fairly limited. I searched maybe a dozen rom sites and downloaded
some shady stuff that probably gave me spyware, and I still couldn't
find those damn BIOS files, rendering the entire emulator completely
usless! But it doesn't stop there, unlike Sokoban, this game has not
been ported to many other systems. In fact, back in the day, it was
only released on the Intelivision, and the Mattel Aquarius, a home
computer that was so unsuccessful that it was discontinued only four
months after it's release. But it was my saving grace when it game to
this game. I found an Aquarius emulator, and Utopia was bundled right
in with the ZIP file! The quality was terrible, and a manual for this
rather complex game was completely nonexistent, but hey, I was
finally able to play the first real time SIM game.
So how does this
game work? Well, you use one half of the keyboard to control one
cursor, and the second half of the keyboard to control the other
cursor. This game is multilayer only, and while playing alone for a
high score is possible, it's just not very fun. The object of the
game is to accumulate as many points as possible before the end of
your term as set by you at the beginning. You accumulate points by
having happy, plentiful residents. You can make your island residents
happy by buying a lot of amenities that they might need such as
fishing boats, crop fields, factories, hospitals, schools, etc. Keep
your residents happy, and your population will rise, make them upset,
and they'll start to rebel, lowering your score and possibly even
destroying buildings.
So how is it? How is
the first real-time SIM game? Eh, it was okay. Although it really
wasn't the game's fault here, I had such a hard time figuring out the
controls and what the HUD meant that it just really sucked me right
out of the experience. Once I finally got the hang of the basic
controls, I found that it was nearly impossible to collect money to
expand your island. A rain cloud must pass over your crops to earn
money from them, and your fishing boat must be anchored over a school
of fish to make money. Neither of which are easy to do, especially
when you can't figure out the button that allows you to steer the
boat. The graphics on the port are terrible, even compared to the
Intellivision's lackluster display. At least the colors are nice to
look at.
Overall, this was a
valiant effort, and was a great attempt at something new. It was the
birth of a new genre and I can easily see why it was on the list.
While it may not be perfect, and I can't honestly recommend it, I
still appreciate the effort and attention to detail that went into
creating this game.
Normally this game
would be where we wrap up 1982, but I still have one more from this
year, a request, from my own Mom actually. Normally I don't accept
requests as 1001 is a daunting enough challenge as is, but because
I'm not going to count GORF as a game that I must play before I die,
I'm substituting it for the game that should have been on the list.
Next up: Sinistar
Saturday, March 28, 2015
#0046 Time Pilot
Alright! I think we have a new record holder for hardest game so far! Today I played Time Pilot, a multi-directional scrolling shooter designed by Yoshiki Okamoto (you might remember him as the creator of Street Fighter II) of Konami in 1982.
At first glance, the game seems pretty tame, it asks you to “please” insert a quarter to play. Well! Since you were so polite, I suppose I just might! After I inserted said immaterial quarter though, is where the polite nice guy front ended. Soon I was bombarded by enemy bi-planes from 1918 all trying to gun me down. I tried to out fly them in my futuristic fighter jet, but my 22,000 horse power jet engine was apparently no match against 97 year old propeller engines and they got behind me, I couldn’t turn around, they had me at every turn, until I was shot out of the sky by a bi plane coming in to my left that I didn’t even see. I had lasted ten seconds.
In Time Pilot, you play as some futuristic fighter jet. Your job is to travel through time to rescue pilots from 1918 bi-planes and zeppelins, 1948 mono-planes and B-25 bombers, 1970 heat seeking missile launching helicopters and Boing Vertol CH-46 Sea Knights, 1982 Jets who fire even more homing missiles that travel faster than you do and Boeing B-52 Stratofortress’s, and then finally all the way into 2001 where you fight the UFO’s from Asteroids who fire homing laser orbs that travel twice as fast as you and are near impossible to hit. Did I mention this game doesn’t allow continues?
The controls are simple, but are what threw me off at first. The game is obviously inspired by Asteroids and it definitely shows in the last level with the UFO’s. After playing Asteroids and Gravitar, I was expecting my plane to behave in a similar manner, i.e. the left and right arrows rotate your ship while pressing up thrusts you forward. I was wrong. Instead, the game actually behaves like modern games where pressing a directional arrow takes you in that direction. No Resident Evil controls here folks! After figuring that out, the game was an incredible amount of fun, constant threats coming at you from all sides, intelligent enemies keeping right behind you, it almost feels like a real dog fight. The gimmick of traveling through time is a very fun idea, I really love the idea of going through these different time periods trying to kill planes from that era, and I would love for a game to do that today, kind of makes you appreciate how aerial combat has advanced. The Graphics are nice and crisp with surprisingly smooth animation, overall, the game is a joy to play and one of the most entertaining of ’82 so far.
I do have one or two issues with it but I assure you they’re minimal, like Xevious, I wish this game had a better soundtrack. I don’t actually remember background music at all. I think that would really add to the fun, especially if the music changed with the era. Also, 16 directions is just not enough for a game as crazy as this. I often tried to shoot down planes who were just 15 degrees off from where I was directioned, meaning I had to do some weird maneuvering to make sure I could hit it accurately.
Overall, while the game is stupid hard, it’s at least fair, and a lot of fun to play. Unless you’re a big fan of classic multi-directional shooters, chances are you haven’t heard of this game, but it’s one I suggest. Give it a shot, I think you might be surprised.
Up next: Utopia (ooo an Intelivision game! A multiplayer only intelivision game, not sure how I'm gonna pull this one off.)
At first glance, the game seems pretty tame, it asks you to “please” insert a quarter to play. Well! Since you were so polite, I suppose I just might! After I inserted said immaterial quarter though, is where the polite nice guy front ended. Soon I was bombarded by enemy bi-planes from 1918 all trying to gun me down. I tried to out fly them in my futuristic fighter jet, but my 22,000 horse power jet engine was apparently no match against 97 year old propeller engines and they got behind me, I couldn’t turn around, they had me at every turn, until I was shot out of the sky by a bi plane coming in to my left that I didn’t even see. I had lasted ten seconds.
In Time Pilot, you play as some futuristic fighter jet. Your job is to travel through time to rescue pilots from 1918 bi-planes and zeppelins, 1948 mono-planes and B-25 bombers, 1970 heat seeking missile launching helicopters and Boing Vertol CH-46 Sea Knights, 1982 Jets who fire even more homing missiles that travel faster than you do and Boeing B-52 Stratofortress’s, and then finally all the way into 2001 where you fight the UFO’s from Asteroids who fire homing laser orbs that travel twice as fast as you and are near impossible to hit. Did I mention this game doesn’t allow continues?
The controls are simple, but are what threw me off at first. The game is obviously inspired by Asteroids and it definitely shows in the last level with the UFO’s. After playing Asteroids and Gravitar, I was expecting my plane to behave in a similar manner, i.e. the left and right arrows rotate your ship while pressing up thrusts you forward. I was wrong. Instead, the game actually behaves like modern games where pressing a directional arrow takes you in that direction. No Resident Evil controls here folks! After figuring that out, the game was an incredible amount of fun, constant threats coming at you from all sides, intelligent enemies keeping right behind you, it almost feels like a real dog fight. The gimmick of traveling through time is a very fun idea, I really love the idea of going through these different time periods trying to kill planes from that era, and I would love for a game to do that today, kind of makes you appreciate how aerial combat has advanced. The Graphics are nice and crisp with surprisingly smooth animation, overall, the game is a joy to play and one of the most entertaining of ’82 so far.
I do have one or two issues with it but I assure you they’re minimal, like Xevious, I wish this game had a better soundtrack. I don’t actually remember background music at all. I think that would really add to the fun, especially if the music changed with the era. Also, 16 directions is just not enough for a game as crazy as this. I often tried to shoot down planes who were just 15 degrees off from where I was directioned, meaning I had to do some weird maneuvering to make sure I could hit it accurately.
Overall, while the game is stupid hard, it’s at least fair, and a lot of fun to play. Unless you’re a big fan of classic multi-directional shooters, chances are you haven’t heard of this game, but it’s one I suggest. Give it a shot, I think you might be surprised.
Up next: Utopia (ooo an Intelivision game! A multiplayer only intelivision game, not sure how I'm gonna pull this one off.)
Monday, March 16, 2015
#0045 Tron
So today on 1K1VGYMPBYD (I need a shorter title) we look at Tron! A
1982 arcade game based on the hit Disney movie by the same name.
Okay, I gotta be
honest here, I've never seen Tron. One of the first movies based on
video games and I've never seen it or it's sequel. I heard that it
was slow and not that great when I was a kid so I just was never
really interested. So to be honest, I couldn't tell you how accurate
it really is to the movie, I just know that the game was based on an
early script of the film.
So this review is
gonna work a little differently as this isn't so much one game as
four separate games in one. A neat idea if they can pull it off. You
start each game session by being able to choose which “color” you
want to play, each color represents a different game, and you don't
know what game that is until you play it. So what I'm going to do is
do little mini reviews for each of the four games and then an overall
review of the game as a whole.
Okay, so the first
game in Tron is the I/O Tower. Basically, in this game you play as
some dude in a tron costume and you have to make your way to a circle
in the middle of the screen while avoiding little spider like
creatures that come and attack you. You throw these little disks in
order to defend yourself. The closest thing I can compare it to is
Venture where you cross a SHMUP with a maze game into something more
resembling a top-down adventure game. This one’s okay. You use the
joystick to walk around and the dial to aim your disks, it’s a
little awkward at first, but after you get used to the controls, it’s
really not that bad.
The next game is MCP
Clone. In this game you use your disks again to destroy a
multicolored wall that slowly moves down the screen. Your goal is to
make your way past the wall into a cone at the top while the wall is
constantly spinning. Kinda like a mix between Space Invaders and the
boss from Phoenix. This one’s okay as well, I found it a tad easy
on the first round as all you have to do is fire at an angle in the
opposite direction that it’s spinning an you’ll open up a small
passage for you to slip by in no time.
The Third game is
Battle Tanks. In this game you play as a red tank. Your goal is to
kill the other tank on the screen using the joystick to move the tank
and the dial to aim the cannon. This one is a lot like Combat for the
Atari 2600 except with a computer controlled tank that is far more
powerful than you. This one I found frustrating. Remember Combat?
Where both tanks were equally powerful? Yeah, I miss that game. In
this one the enemy tank takes three or so shots to kill, it’s
attack is slower, but that doesn’t make me feel any better when it
can kill me in one hit every time.
The last game is by
far the best, and most famous. Light Cycles. This is what everyone
thinks of when they think of a Tron game. Basically, it’s like a
fast paced, competitive version of snake. You drive a motor cycle
that trails a wall of light behind it. That wall of light never
disappears, and if you run into anything, you lose. Your goal is to
get your opponent to crash into a wall while staying alive yourself.
I gotta say, this
game was kinda fun. I enjoyed riding side by side with my opponent
only to take a sharp right turn at the last minute and then another
and finally pulling away at the last second to box it in and just
watching that yellow bike scamper around the edges of the walls until
he's got nowhere to go. Awesome.
Overall, with the
exception of the light cycles, I thought the game was rather
underwhelming. I beat every game at least once and when I did that, I
really had no motivation to play past that, which a really bad thing
for arcade games because they’re entire point is to draw you in and
keep you standing at that machine spending quarters as long as they
can. If you don’t feel like continuing after a few levels, then
you’re going to leave that game to play Donkey Kong again at your
next game over. It was okay, I can’t say it was bad, but I just
really wished all the games were as fun as the light cycles level.
Up next: Time Pilot
Wednesday, February 18, 2015
#0044 Sokoban
Man this one took me back. Remember
Chip’s Challenge? A puzzle game that was included in the Microsoft
Entertainment Pack for Windows 98? I had no idea that one of the key concepts
of that game (pushing blocks) was introduced by a Japanese software house
called Thinking Rabbit in 1982. That’s right, today we’re looking at none other
than Sokoban!
First off, let me say just how hard
this game was to find. Not because it’s rare, not at all. It’s the opposite
that’s true really. There are SO many versions of this game, that I was completely
unable to tell which version came first. So I settled on a nice flash version
that you can see above. Courtesy to Sokoban.info for providing this amazing
game free of charge.
Sokoban is a puzzle game developed
by Hiroyuki Imabayashi. Basically, it’s “Walmart Truck Crew The Game”. In this
game you play as a warehouse foreman, your job is to push crates (you can’t
pull them) onto specific dots. When you push all your crates onto all the dots
you move on to the next level. It is an extremely simple concept and has been implemented
into nearly all genres of games. All
Pokemon Games, nearly all Zelda games, Professor Layton, Prince of Persia, Half-Life
(kinda), Tomb Raider, you name it. Basically it’s the block puzzle of all block
puzzles.
What can I say, this game is a
classic. It is a video game stripped only to its bare essentials. If video
games had a minimalist movement, this would be a good contender. It is so
simple that you can’t take a single element from it and still have a playable
game. Story? None. Music and Sound? Not nesesary. All it needs are graphics good enough to
distinguish what is what. It is so simple that it can be recreated FLAWLESSLY
on the Atari 2600. That’s right, a console from 1977 with graphics that couldn’t
even perfectly recreate Space Invaders can play this game without any hickups.
Being so simple makes the game
nearly flawless, there’s not one bad thing I can say about this game. It’s
addicting, I actually had to tear myself away in order to write this review. If
you’re a fan of puzzle games, I’m sure you’d get a kick out of this. I’d tell
all of you to go play this game, but, let’s face it, in one way or another, you
already have. Now go play Pokemon, and move some rocks!
Up next: Tron
Subscribe to:
Posts (Atom)







