Alright! Next up is 1943, another SHMUP, this time by those guys at Capcom.
I've played three SHMUPs in a row now. How does each one seem to get consecutively better? Seriously, despite coming out the same year they seem to be learning from each other's mistakes.
1943 has a different way of handling lives than the others. You actually have a life bar. Something I've been absolutely DYING for in these games. OHKOs are a HUGE pain when you're playing SHMUPs so being able to take a hit or two is a really welcome feature.
Another thing handled very well is the powerup system! We finally FINALLY have powerups that are applied immediately to your primary weapon, and you can pick and choose which powerups you want. they don't stack, they're not single use, but they're incredibly useful and every one is unique and interesting.
Along with an amazing sound track, great visuals (if a tad pixelated compared to what came before) and a continue system that leaves you RIGHT where you left off, this is a recipe for a near perfect shooter. I'm legit impressed.
Next up: Operation Wolf
No comments:
Post a Comment