This game took me by surprise. I was ready to be unimpressed like a lot of the games lately, but I found myself oddly drawn to the game.
This is Sentinel, a First Person Strategy Stealth game. It's one of the first home games to use filed in color vector graphics. This gives it the look of very early polygon games. Like Starfox. It looks amazing, even on low-end machines.
It's a game of using and absorbing energy. There's two characters, you and The Sentinel, which as soon as you move, will slowly start rotating towards you. If it sees you, it'll start absorbing your energy. Your goal is to absorb the sentinel before it can absorb you.The problem is, you can only absorb things that are on your same field of vision or lower. If you can't see the tile it's on, you can't absorb its energy. And the sentinels are always placed very high above you. Basically, if you can't see the tile its on, you cant absorb it. You also can't move on your own. You can only transfer your essence between synthenoids. You absorb the energy of nearby trees and rocks, to create synthenoids. You'd think this would be constrictive and tough to deal with, but the game compensates you for your lack of mobility for being able to basically teleport. See, These synthenoids can be transfered to at any point so long as you can click on them. Even if they're all the way across the map. So it becomes a game of transferring yourself around the board, reaching higher and higher ground until you're high enough to absorb The Sentinel. It requires a lot of thought and is a lot of fun.
Probably the best part is, it's played almost entirely with the mouse. you only use a couple buttons to create various things, but otherwise, you look around like you would any other FPS using the mouse. It's incredibly relieving that the mouse is finally being utilized in games.
I highly recomend this and is probably a game I'll be going back to soon.
Next up: Thrust
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