Saturday, January 28, 2017

#0126 Thrust

Today I played Thrust. It was good... Yeah... It's fine...

Okay, so it's a gravity based SHMUP where you have to collect fule and energy pods for a galactic rebellion. Your ship is affected by gravity, momentum and inertia.

The game itself is fine. Controls are simple, physics are believable. It's just a nice fun arcade style game.

My real issue is the book praises is it as "One of the most important titles in the history of physics-based gaming" And... Why?

We've had physics based games since the 70s. 1979's Lunar Lander, which I reviewed here. And the almost identical, and I'd argue superior Gravitar from 1982 which I also reviewed here. If you're going to give credit for The Most Important Title in Physics-based Gaming, give it to Asteroids, they were the first to pioneer those types of thrust based controls.

Like I said before, the game is fine. It's just a Gravitar clone.

Next up: Space Harrier

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