Friday, September 26, 2014

#0033 Gravitar

 Alright, finally! So, for those who don't remember, I am currently working my way through the book “1001 Video Games You Must Play Before You Die”. Not just reading it, but actually treating it like a video game bucket list. As a recovering Nintendo Fanboy, I missed out on some amazing games from the past three decades. I intend on making up for that by playing every amazing game from every generation and then documenting my experiences. So, for this article, I'm reviewing Atari's smash hit “Gravitar”.

Remember when I said I didn't much care for Asteroids? And then I thought Lunar Lander was frustratingly unfair? Well what happens when you put those two games together? That's right! You get Gravitar, a 1982 SHMUP (I just learned that word, way easier to type than “Shoot 'em Up”).

In this game you play as the ship from Asteroids, your goal is to travel the solar system and kill all the turrets on all the planets, while avoiding attacks from the flying saucers and other enemy ships. There are two basic screens, there's the overworld screen, There are five different planets of various difficulty, a starting point, (which I think is supposed to be the sun, but I can't tell, vector graphics may be clean, but they're not exactly detail oriented.) and some sort of pointy planet that kills you if you get too close. Guess which planet you gravitate to at the start of the game? Yeah the spiky one, of course, so that means that you'll die right at the beginning if you’re not careful, and when I first started the game I wasn't sure which button was thrust so I lost a life just trying to figure out which button I should press not to die. So you fly around the overworld screen, avoiding the spiky planet, and other enemy ships if you get too close to an enemy ship, the screen changes into some sort of battlescreen where you must kill the enemy ship in order to continue, when you fly close to a planet, then the map changes to a closeup of that planet (which usually looks nothing like the overworld planet). At this point, the game looks less like Asteroids and more like Lunar Lander with bullets. You're job it to avoid crashing on the surface of the planet, avoid the bullet barrage from the enemy turrets, and avoid the fire of enemy ships (they can actually follow you into the closeup map, very clever, cool feature), and kill every enemy turret until the planet is cleared. Then you move on to the next planet.

This game is hard, most of the difficulty comes from the game's physics, which are quite realistic, a lot like Asteroids, I often found that most of my deaths didn't come at the expense of enemy ships, but from crashing into some sort of planetary terrain, especially on the 9000 point planet you can see on the left.

But the most important question is, is the game good? Eh, not really. It's not bad like Gorf was, and admittedly it was funner than either Asteroids or Lunar Lander by themselves. It just didn't leave a huge impression on me. The physics are great, very realistic, the overworld and planetary maps are a good and smart feature, and is something that would still be used in a game like this today. And the enemies following you in real time into the planets is cool as well, but overall, I wouldn’t come back to it too much. But it's okay for what it's trying to do.

With that said welcome to 1982! The last year of the Golden Age of Arcade Games. Some promising games are ahead for this year, even a bonus game that's not on the list will be included this year due to popular demand. The ColecoVision releases this year as well as the Intelevision to Europe and Japan after it's release in 1979 in the US. Unfortunately, this is also the year we start to see an influx of crap games from third party companies to the 2600, and the noticeable decline in quality from Atari's arcade games (which is evident even in this game). But the crash isn't for another year, so until then, let's grab some quarters and celebrate like it's 1982!

Up next: Joust

Thursday, September 4, 2014

#0032 Ultima I

Sorry guys! School's back so that means that 1k1VGYMPBYD will be fewer and further between. But that's okay, because this is 1001 games to play before you DIE, not by the end of the year, so I think I'm doing pretty good as far as bucket lists go.

So today was really interesting, I played Ultima: The First Age of Darkness. Developed in 1981 by Richard Garriott, the man responsible for the Ultima Series even to this day. In fact, this is the first RPG on the list to evolve into an entire franchise. It's also the first RPG to use a “tile base” graphical system for the overworld. The First RPG to have an overworld, or NPCs that you can talk to. And just by looking at it, you can see how this game can be seen as a major turning point for RPGs everywhere. Heck, this is the first RPG on the list to have actual graphics, how's that for a concept?

In Ultima: The First Age of Darkness, the story revolves around an evil wizard named Mondain, and his rule over the kingdom of Sosaria. According to the backstory, Mondain created an evil gem over 1000 years ago that grants him immortality. Since then, Mondain has released hideous monsters and ferocious beast upon the land because... He's just a dick like that I guess? I think he's just doing it for the lulz, just a troll looking for attention.

Anywho, in an effort to stop Mondain's domination, Lord British (yeah that's his real name) searched someone stupid enough, and a drifter lonely enough that not only would this person be stupid enough to try and fight a thousand year old invincible wizard. Alone. But nobody will miss him when he dies. Obviously the quest falls on you, the player.

The player is informed that the only way to kill Mondain is to travel back in time and kill him before the gem of immortality is created. The majority of the game is spent searching for a time machine (I still have no idea where it is) and a way to activate it. Four of the lords in the game, one for each realm, hold a gem that will allow the time machine to work once all four gems have been found. In exchange for the gem, the lord will ask the player to complete a quest that involves traveling to a dungeon and killing a specific creature. Once you kill this creature, the lord will hand over his gem.

Once you somehow obtain a time machine, you travel back in time and face Mondain before he completed the gem of immortality. Destroying the gem is a requirement for beating the game as well as killing the wizard himself. Once Mondain is dead, the player creates a temporal paradox by killing Mondain 1000 years in the past, thus preventing the events which cause the player to be called to the world in the first place. Time and space become unstable and soon the very fabric of reality is split horribly in two and the wold as we know it is completely destroyed, but at least there's no more ferocious beasts. Nah, I'm just kidding, you're transported back to your current time and rewarded by Lord British, I think at least, admittedly I never got even close to beating this game.

The game's mechanics differ drastically from that of every other RPG I've watched my wife play. But at least it starts out very similar. You're given a number of points to distribute between various stats. Then, you're given the choice of four races, Human, Elf, Dwarf and Bobbit (tf is that?) Then asked to choose a one of four classes, fighter, cleric, wizard and thief, then finally you choose your gender. I chose to be a Human thief, which I later realized was a bad idea since the game is ridiculously unbalanced in the beginning, and I kept dying over and over again. So yeah, at least that much is like RPGs, but after that, things get weird. For example, leveling up does not raise your base stats, in fact, leveling up doesn't do much of anything. You NEED to level up, don't get me wrong, unless you're level eight (that's pretty high), you can't obtain a crucial item to beat the game. So if you don't raise your stats by leveling up, how do you raise your stats? By talking to sign posts. No joke, there are a few sign posts scattered around Sosaria that when you interact with them, raise one set stat except for HP, your HP increases when you emerge from a dungeon and has no upper cap, meaning that you can essentially go into a dungeon, kill one monster, come back out and get more HP, rinse and repeat until you're invincible. I spent nearly three hours doing just this, and it nearly drove me insane. So yeah, stats are weird, but since you can also buy/steal weapons that raise your stats too, then it's okay. Also, Magic comes in the form of a scroll that's consumed when you use it. Meaning that even a dwarf fighter can use magic, you just have to pay more for it.

Normally right here I'd describe the settings, and how each of the setting pieces work, as well as the characters, but as I was typing these explanations of what the dungeons do, how the towns are different, and the contents of the world map, it was starting to get like two pages long and I wasn't even half way done. All you need to know is that the world map contains, castles, towns, dungeons, mountains, forests and other little places of interest, most of which don't behave like they would in a normal RPG. There, I saved you two more pages of boring specifics.

Overall, this game rocks! It's dated, VERY dated even compared games such as the original Dragon Quest. But I'm not going to lie, after you get used to the mechanics, and you get through the beginning, which to me is the hardest part, the game is pretty fun. I had a lot of fun just running through the first person view dungeons killing things that kind of look like monsters if you squint your eyes enough. The difficulty curb is so high that when you finally get to a point where you don't have to worry about dying so much, it's actually a pretty neat sense of accomplishment. Not only that, but this is the game that finally brought all the separate components of the RPGs and text adventures I've played on the list and finally combined them into one game. This has the story and adventure of Zork, the RPG mechanics of Eamon, the random dungeon design of Rogue. Overall, this game is a huge step for the entire RPG genre, and if you're a fan of western RPGs such as Dragon Age, or Skyrim. I suggest giving this game a shot, you might be surprised with how much fun you can have with such a primitive game.

And that! My friends, marks the end of 1981! Lots of great games this year, as well as Gorf. So! As per tradition, here's my 1981 Game of the Year!

First up, the games:
  1. Galaga
  2. Donkey Kong
  3. Qix
  4. Scramble
  5. Stargate
  6. Venture
  7. Ms. Pac-Man
  8. Frogger
  9. Gorf
  10. Ultima I
That's two down from last year,
40% are shoot 'em ups, down from last year, thank goodness, and surprisingly, none were made by Atari, seems like this just wasn't their year huh? Also, 90% of these games were arcade, so not a great year for PCs either. And the award for game of the year 1981 goes toooooo:

Donkey Kong!

Yeah, you all knew it was coming. I couldn't help it, as much as I'm trying to get away from my fanboyism, there's just no denying how amazing this game is. It literally did everything the Video Game industry wasn't doing at the time. Where most were space invader clones, (or straight ripoffs, looking at you Gorf!), this game was a Platformer, indeed the first platformer, it invented a new genre. Where most companies had maybe two sprites to represent movement, Donkey Kong was fully animated. Where most companies had little to no music, doneky Kong had original background music. It was a hit that put the little Nintendo on the map, proved Shigeru Mmiyamoto as one of the greatest game designers, and saved the little company when it faced apocalypse in 1983. I cannot express just how Amazing this game was. It was inspiring, beyond it's time and my pick for game of the year 1981.

Next up: Gravitar
Also, like I said earlier, school just started this year so priorities must be shifted a bit, here's a rundown of how low 1K1VGYMPBYD must be on my priorities for now:

  1. My wife and all her needs.
  2. My job.
  3. School
  4. My Big surprise project for my wife.
  5. This list
So yeah, reviews won't be as frequent, but don't dispair, I'm not giving up on it. How could I? I'm just starting to have fun!