Sunday, October 5, 2014

#0035 Polybius

Alright! We're diving right into the realm of the creepy! Supposedly Created by Sinneslöschen
as a government funded experiment in mind control in 1981, this game has been elevated to legendary status as the biggest Video Game Urban Legend of all time. So move over Ben, because we're talking about the bizarre Tempest clone Polybius!
Seems innocent enough.
Okay, for those who might not know, Polybius is an urban legend about a rare arcade game released in 1981 by the obscure company Sinneslöschen (German for “sense Delete” according to Google translate, very subtle). This game was supposedly very popular, with with people lining up down the street just to play it, it became so popular that people were literally at each other's throats for a shot at the game as fist fights broke out over who could play next. However, players who did engage in the strange puzzle game reported strange things, such as hearing a woman crying, or seeing grotesque faces out of the corner of their eyes. Players would also have nightmares, experience nausea, headaches, blackouts, or even develop amnesia. A few were even driven to suicide. Others stopped playing games altogether and at least one became an anti-video game activist (Of course no source ever says who that was). According to the arcade owners at the time, strange men wearing black suits would often come to collect “records” from the game.

They never took any money, but simply data on gameplay. It's because of these men in black that many belive that Polybius an experiment using subliminal messages and psychedelia conducted by a vague yet menacing government agency. The game remains a mystery to this day as around one month after it's release, all of the cabinets suddenly disappeared overnight. Not even the owners knew where they went. They all simply vanished one day. That is, until one cabinet reappeared briefly in an arcade in 1998, but just as soon as it had appeared, it soon disappeared. And while many have tried to recreate the original game, nobody has ever found the original ROM.

Spooky stuff man! With the history out of the way, we can move on to the gameplay and let me tell you guys, a good ripoff of the original game is not easy to find. For the record, I would like to state that I DID at LEAST make an effort to find the original ROM online. I was unsucessful, obviously, but I did settle for a good ripoff. I tried three different variations of the game, all were fundamentally the same, but the last one I found actually seemed... Better? I don't know, it seemed more official, like someone spent more than just a weekend on it. I'll do my best to explain it.

The game is a vector SMUP game with puzzle elements. Basically, you play as the most advanced vector space ship I've ever seen in 1981, your goal being to lower the shields in the center “mothership?” to zero to advance to the next level. You do this by shooting shapes that have numbers floating around them. See, the mothership has numbers rotating around it, if you hit a shape that has a number that either matches, or is devisible by the number floating around the mothership, then the mothership's shields will decrease by that number. For example, if the mothership has a sheild number of 6, and you shoot a shape shot out with a 3 on it, then the mothership's sheild will decrease by 3. If you hit a shape that is not devisible or matching the mothership number, then the sheilds will increase, same goes if you get hit by a number shape. You must also dodge enemies and avoid enemy fire. When the mothership's sheilds drop to zero, you move on to the next level.

The controls in this game are like nothing I've ever had to deal with. See, your ship stays on the right side of the screen. No matter what. You move the joystick up to move forward, despite the fact that you're on the right side of the screen facing left. Move the stock down to turn around and move backwards. Yep, you don't move backwards like in centipede or Phoenix,  you actually can face  backwards. You tilt the joystick left and right to not move you, but rotate the entire screen clockwise or counter clockwise pivoting on the center of the mothers ship. Yeah,  these controls are strange and feel completely foreign and unnatural, and it's not like this is 1976 where all games had some sort of weird controls, no, games by now all had grown to some sort of standard. That's not all that's weird about this game. The music is just electric whines and noise pulsating to a rythem. It almost seems  like the heartbeat of some strange electronic machine. Oh and you thought the colors for scramble were bad? Some of the later levels have strange psychedelic colors swirling in a weird spiral constantly shifting from one headache inducingly bright color to the next, the whole thing is very hypnotizing, but I wouldn't be surprised if people went into epileptic seizures at the sight of this game. Speaking of graphics, the graphics in this game are strange as well. As in,  not bad, the opposite really. What's strange about them is the amount of vector lines that this game produces. Most games from this era use very simple shapes with very few vector lines. Even more advanced games such as battlezone had fairly simple graphics. This game on the other hand, has vectors like I've never seen before. If this game truely came out in '81, how did they pull this off? Did arcade cabinets have that kind of Ram? This was back when the commodore 64 reined supreme, and 64 kilobytes of ram was something to brag about. Combined with colors that exceed 16bits, i just don't see this game being possible in the given time frame.
The question though is not "is this game possible" the question for this series is "is this game good?"
Well the controls are bizarre, the puzzles, confusing, the sound is headache inducing, the colors obnoxious, strange, unexplained messages flash in the background for only a fraction of a second, one time I could have sworn I briefly saw an image of a man's face in the background(no I'm not trying to be creepy, that really happens). And I cannot stop playing.
Have any of you played Angry Birds? Of course you have, everybody has, the game is addicting. Is Angry Birds a good game? No, it's mediocre at best, but the game is just so addicting that even the snobbiest of gamers have a hard time putting it down. Yeah, it's kind of like that, only worse. Imagine Angry Birds addiction level on steroids (or should I say lsd). I had to tear myself away from playing this game for an hour (most arcade games I only play for 15min max). It's just this version too. I got sick of the other two versions after just a few minutes, but this one, I don't know what it is, I just can't stop playing. So yeah, if you can find the right  version, and are not prone to motion sickness or epilepsy, i highly suggest this game as you'll be playing it for hours. In fact, I'm gonna fire it up for another round or two. Gotta kill that mother ship.
Next up: The Hobbit

Wednesday, October 1, 2014

#0034 Joust

Alright! Remember when I said Nintendo were the only ones who knew how to do pixel art? Well I lied apparently as Williams just surpassed Nintendo for “Best looking game of all time” I mean, seriously, look at that color scheme! I swear that color pallet looks better than 8 bit. But I’m getting ahead of myself. Today on 1K1VGYMPBYD we look at Joust a 1982 Platforming Game Developed by Williams Electronics. The same people who did Defender and Stargate.




This game is… Different. I mean, if I were to list all the space themed games, and then all the SMUP games, it would be 90% of the list, easy. There’s no denying that people are following trends and just making well-crafted clones of each other just to get by (Nintendo aside of course). This game, on the other hand, is neither a space theme, it’s a fantasy theme, nor a shooter, it’s a platformer, a very different platformer at that. Where most companies were trying to copy Nintendo’s Donkey Kong for their platforming experience, game designer John Newcomer decided to create a platformer that nobody had ever seen the likes of before. He wanted a flying game, that wasn’t a space theme. He decided on birds, because birds are cool. They eat bread crumbs. And crap on people. Funny Stuff. He also wanted a platforming experience that could be played co-op, and so he decided on jousting, where you play as flying ostriches, and impale enemies on a lance. The result was the hit arcade classic, Joust.

You play as a knight riding an ostrich, or stork, and your goal is to kill all the other knights on the screen, you basically run into eachother, and the person who is the highest, wins, if you’re both the same height, then you’ll just bounce off eachother. Once you knock a knight off his buzzard, he’ll turn into an egg and will hatch into a more powerful knight if you don’t collect it. You also have to watch out for the Lava Beast, that’ll hold you in position, and pterodactyls that are nearly invincible. When you kill all the other knights on the screen, you move on to the next one.

I gotta say guys, this is a fun game. It’s basically balloon fighter with a fantasy theme. I really liked it. It’s different from anything that’s come before it and honestly, that’s beyond refreshing after so many SHMUPS, you kind of start to get sick of them. The physics are good, the flying mechanic works surprisingly well, it’s really fun killing things, the graphics are superb and the artwork is very creative. Overall, it’s just a good game. Honestly?  I highly recommend it, and I think we have an early runner for game of the year 1982.

Next Up: Polybius (Yeah, I know the game’s from 1981, I somehow skipped over it between Galaga and Donkey Kong, I guess I was just too excited to finally do a Nintendo Review. Either way, I need to do all 1001 games, so I gotta go back and take this one out real quick.)