Tuesday, May 12, 2015

#0047 Utopia

Ah, finally, you have no idea how long I’ve wanted to do this. The award for the hardest game so far to play goes to, Utopia. A 1982 strategy game developed by Don Daglow for the Intellivision.



I thought Sokoban was hard to find? This game was near impossible. First, it's an Intellivision game, meaning that I needed to find a whole new emulator to play this game. Preferably one that's been updated since 2005. Second, with Intelivision, it's apparently illegal to include the BIOS files with the emulators, meaning that you have to find them separately. Let me tell you, these are NOT easy to find. Intelivision is a fairly obscure system now-days, so support for emulators is fairly limited. I searched maybe a dozen rom sites and downloaded some shady stuff that probably gave me spyware, and I still couldn't find those damn BIOS files, rendering the entire emulator completely usless! But it doesn't stop there, unlike Sokoban, this game has not been ported to many other systems. In fact, back in the day, it was only released on the Intelivision, and the Mattel Aquarius, a home computer that was so unsuccessful that it was discontinued only four months after it's release. But it was my saving grace when it game to this game. I found an Aquarius emulator, and Utopia was bundled right in with the ZIP file! The quality was terrible, and a manual for this rather complex game was completely nonexistent, but hey, I was finally able to play the first real time SIM game.

So how does this game work? Well, you use one half of the keyboard to control one cursor, and the second half of the keyboard to control the other cursor. This game is multilayer only, and while playing alone for a high score is possible, it's just not very fun. The object of the game is to accumulate as many points as possible before the end of your term as set by you at the beginning. You accumulate points by having happy, plentiful residents. You can make your island residents happy by buying a lot of amenities that they might need such as fishing boats, crop fields, factories, hospitals, schools, etc. Keep your residents happy, and your population will rise, make them upset, and they'll start to rebel, lowering your score and possibly even destroying buildings.

So how is it? How is the first real-time SIM game? Eh, it was okay. Although it really wasn't the game's fault here, I had such a hard time figuring out the controls and what the HUD meant that it just really sucked me right out of the experience. Once I finally got the hang of the basic controls, I found that it was nearly impossible to collect money to expand your island. A rain cloud must pass over your crops to earn money from them, and your fishing boat must be anchored over a school of fish to make money. Neither of which are easy to do, especially when you can't figure out the button that allows you to steer the boat. The graphics on the port are terrible, even compared to the Intellivision's lackluster display. At least the colors are nice to look at.

Overall, this was a valiant effort, and was a great attempt at something new. It was the birth of a new genre and I can easily see why it was on the list. While it may not be perfect, and I can't honestly recommend it, I still appreciate the effort and attention to detail that went into creating this game.

Normally this game would be where we wrap up 1982, but I still have one more from this year, a request, from my own Mom actually. Normally I don't accept requests as 1001 is a daunting enough challenge as is, but because I'm not going to count GORF as a game that I must play before I die, I'm substituting it for the game that should have been on the list.

Next up: Sinistar