Well, for those who don’t remember,
I’m in the process of attempting to play my way though video game
history. Being a Nintendo Fanboy as an adolescent I missed out on a
lot of really solid games, and I’m making up for that by playing
every notable game from every generation, and then I come here and
give it a short review. I used to do these maybe once a week, but
with school and work, they’ve become less and less frequent. But
enough of that, you want to know which fossil I’m playing tonight!
Tonight it’s none other than the Willams Classic: Defender
This game actually seems rather ahead of
it’s time. It’s a shoot em’ up, like we’ve seen with Space
Invaders, and Galaxian, but rather than just playing the Space
Invader Clone game, Williams decided to do something different with
the genre. You play as a cool looking ship that flies around blows up
green bloby aliens. Not much too it. But we’ve seen games where you
play as a cool looking ship and blow up green blobby aliens. What
Williams did differently was not the concept, was it’s execution.
This game is not just a joystick and a fire button oh no! It’s a
joystick and fire button and reverse button and thrust button and
smart bomb button and hyperspace button. Yeah, this game doesn’t
mess around and actually can get kind of convoluted. Not only does it
have more options than the standard shoot em’ up, but it’s also
the very first side scrolling shoot em’ up, and the first shoot em’
up to feature random enemy placement. Every game you play is
different and makes for a unique experience.
Overall, not bad, it had me coming back
at least five times after game over. I must commend this game for
it’s learning curve though. It’s probably the deepest game I’ve
played so far, and honestly seems like true strategy could be
applied. I enjoyed it. Maybe not quite as much as Galaxian, because,
let’s face it, it’s a little sloppy. Other than that though, it’s
a solid game and I can honestly see why it’s such a classic.
Next up: Eamon (WTF is that?)
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