Today... Was a
surprise. I honestly didn't expect to see these games for at LEAST
another 15 years. Yet, here it is, I'm looking at it, I'm playing it.
Today I played M.U.D. (Multi User Dungeon) a text based RPG developed
by Essex University students Roy Trubshaw, and Richard Bartle on a
holy crap massive computer, the DEC PDP-10 in 1980. It is, and I kid
you not, the world's first virtual world, and the world's first
MMORPG. That's right, here in 1980, we have an Internet Multiplayer
Online Role-playing game.
No this isn't my screenshot, but it is exactly what I ended up doing in the end. |
Okay, the history
for this game is a little confusing, but I'll do my best to keep it
brief.
MUD began production
in 1978 at Essex University, England on a DEC PDP-10 using the
MACR0-10 assembly language. The game was finished in 1980 and became
the first MMO as Essex University connected it's internal network to
the ARPnet, one of the world's first operational packet switching
networks, and the first network to use TCP/IP. Basically, it's the
grand daddy of what is now the modern internet.
The University
allowed access to it's DEC-10 via British Telecom's Packet switch
stream network during the normally idle times between 2am and 8am.
And became a fairly popular game around the world, even having a
several magazines articles wrote about it, and ran for many years on
the University's computers. MUD was then licensed to CompuServe in
the mid 80's where it ran, still fairly popular until 1999.
So yeah, this game
was a big deal, not a big deal as in cultural phenomena like Space
Invaders, but a big deal in that there were some hard core fans,
people really played this game for a long time! Almost double that of
how long WoW has been around. So what do you do in this text based
MMO? You adventure through a large virtual world filled with secrets,
mysterious puzzles, and dangerous monsters in a quest to become a
Wizard or Witch. To become a “wiz” you must earn 102,400 points.
Points are earned by either “Swamping treasure” which I think
means finding treasure and dropping it in the swamp... For some
reason.. Or, killing the game's creatures or other players. So yeah,
this ancient MMO was ruthlessly PvP, not unlike games such as DAYZ.
So! The big question
is, how did I like the game? Welllllll... Let me just walk you
through my experience of the game.
When I first log on
I find myself in an Elizabethan tearoom, with exposed oak beams and
soft, velvet-covered furnishings. At first I thought this was a
strange choice for an adventure game. A cozy tearoom doesn't exactly
scream “ADVENTURE”. Then I remembered that this game was British, so, you know, tea. When I left the tea room I was flung
into a strange, timeless realm full of dense forests, swamps, rivers,
caves, everything you could ask for in a fantasy RPG, but as I
wondered around gathering branches and imagining I'm looking at
beautiful scenery, I noticed something strange, like something was
just not quite right about this place. What's the most important part
of a Multiplayer game? Especially a PvP MMO? Multiple players! That's
right, nobody was playing. Not a single other person. It kind of took
all the magic out of it. Like when all your friends are home sick
from school and you try to play Wizards all by yourself at recess. So
after about 30 min of wandering around killing the poor random
animals that happened to cross my path, I decided that this probably
wasn't going to get much better flung myself off the closest cliff and logged out.
So, with all that in
mind, did I like the game? No. It was really boring. But that doesn't
mean the game isn't good. In fact, this testimony from a guy who used
to play it back in it's heyday makes it sound like the game was a
blast! So no, I can't judge it too harshly, especially given the
game's legacy. But I just wish I could have played the game with
actual people.
Up next, just in
time for the recent SSB4 announcement: PacMan!
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