Alright, time for
another segment of “1001 Games You Must Play Before You Die”
today I played number 14 on my list, Missile Command.
Released in 1980,
Missile Command is an Arcade Shoot 'em Up developed by Atari and
surprisingly does not have vector Graphics for once, I'm hoping the
vector craze is starting to wear off. Though Battle Zone did make
good use of them. So we'll see. Anyhow, in Missile command, you are
in charge of defending six cities from annihilation via missiles. You
must destroy these city annihilating missiles by firing your own
missiles at them. You play as a cross hair and fire missiles from
three batteries, two on the sides, and one in the middle. You must be
fast as the enemy missiles fall with increasing speed not to mention
there are planes that fly across the screen that drop more bombs so
you have to take out the plane, as well as missiles that split off
into more missiles, as well as weird bomb-oms that fly that I'm sure
do something but never drop missiles I'm not sure I was too busy
trying to save my country from nuclear holocaust.
This game is a lot
like Space Invaders but instead of a turret, you have three
battalions and a cross hair, instead of aliens you have missiles,
instead of lives you have cities. I've noticed a lot of games falling
into the “Like Space Invaders But...” Category. It's interesting
to see first hand the evolution of genres. It's why I started doing
this list in chronological order like this.
The Graphics for
Missile Command are decent, they didn't blow my mind in the way
Battle Zone or Galaxian did, but they were good. The variety of
attack methods from your enemy was impressive as well, no two games
will ever be the same as missiles fall in a random pattern, planes
fly in at random points, you never know which missiles will split
into more missiles This all adds to become a very hectic and
cluttered, which is important for shoot em ups. The sound quality
from this game is impeccable. Each missile explosion sounds fairly
legit and as you see the missiles falling out of the sky panic sets
in as you realize that your three battalions cannot defend against
all these missiles No matter what you do, no matter how many you
destroy, they just keep coming and city after city is wiped from
existence until you run out of missiles that's when you realize in
horror that your other two battalions have already been destroyed by
enemy missiles All you can do is sit and pray while you watch the sky
fall. Your remaining civilian cities vaporizing one by one. Until
you're met with a quite jarring game over screen:
“The End” Wow,
that's... Actually kind of... Grim... I mean, I'm used to game over
screens now 'days saying things like “You Are Dead” but that's
still not as final as “The End” as in, that's it. There's nothing
left, mankind has been killed because you were not fast enough to
destroy all soviet missiles
So yeah, for those
who haven’t connected the dots yet, this game was made during the
cold war, and it really shows. The game is shocking enough watching
as all your cities get destroyed but try to imagine being a kid
growing up and coming to the horrific realization that this could
actually happen. That nuclear war could break out at just a twitch of
a finger... And there would be nothing we could do to stop it.
Because no matter how many soviet missiles you destroy, you just
can't get them all.
Now! Because AmzRigh
mentioned it, I now intend to watch the Extra Credits video and post
my thoughts:
Wow... I'm almost
tempted to erase my previous post and just say “Go watch this
video” because it says everything I said about the game much
better. I never even thought about things like moral choices, or
being put in the role of someone who probably never thought this day
would come. Now when I play it, it's not just a fun experience of
shooting pixels at pixels, but a stressful yet none the less
enjoyable experience of defending human life from their inevitable
destruction.
The more I think
about it, the more I realize that they're right. This is one of the
few games that tells a very emotional and grim story simply though
it's game play. It seems that in most video games narrative and
gameplay are two completely separate beasts that cannot be mixed.
Early games brushed stories aside, if you wanted to know the story
you read the game manual, or watched the title card opening. Things
like JRPGs seem to go out of their way to keep the gameplay in a
completely separate room from the story. Even games such as Half-Life
2, where the story is told as you play, not interrupting you is still
treating narrative and gameplay as two completely separate things
that must be forced to work together. Basically, as much as I love
games like Half-Life 2, it's story works in spite of being video
game, rather than the video game BEING the story. This is where
Missile Command is different rather than telling a story, and having
gameplay that compliments that story, or vice versa. The game IS the
story. And while when I first finished playing I thought it was
pretty good. Now it is my favorite classic game I've played on this
list so far. I highly recommend this game. Not only to anyone who's
bored, but to anyone who considers themselves a gamer.
Next up: Rogue
Now I'm going to go
sit in the corner and think about my life for a bit... Wow...
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