So today I played
Phoenix, a 1980 shoot 'em up Developed by the late Amstar
Electronics.
Look, I'm going to
be honest here people, this game didn't impress me. With games like
Gaxian, and Tempest, I just felt that this game was trying really
hard to be Galaxian, while at the same time having it's own unique
voice and it just... Didn't work.
Okay, so let's take
a look at this game. You play as a weird looking red ship and you're
job is to kill these stupid birds that fly around the screen and try
to kill you. Just like that other game. In order to advance to the
next level you must kill all the birds on the screen, the enemies
getting harder with each level.
I have to give the
game credit, I truly do feel like they're not just trying to rip off
Galaxian, and are honestly trying to set themselves apart from all
the other Galaxian clones that were filling the market. The most
striking difference between the two is the fact that the enemies
progress. This is something I haven't seen much on the list. As you
progress from level to level the birds go from flying around at
random and trying to suicide bomb you, just like the other game, to
more different birds that fly around and try to suicide bomb you. But
after the second level, the enemies actually change completely. Now
they're these little eggs that fly horizontally down the screen at
you. Soon they hatch into large birds that can only be killed by
shooting them in the middle. This took me slightly by surprise as I
didn't expect such a dramatic change in enemy, especially not from
such a blatant clone of that other game. You do one more round of the
weird egg birds and finally you get to the boss. Yes you heard me
right, a boss. An honest to goodness boss, the first boss of an
Arcade game in history. And while the boss doesn't pose too much
challenge, it was still refreshing to see so much variety from a
shoot 'em up game.
Another thing that
Phoenix brings to the table is it's shield mechanic. At any point in
the game you may press a button and activate a shield that protects
you from anything for about two seconds. You cannot move while the
shield is in place, but you're also completely invincible while it's
up. While it's a good idea, and one that hadn't been tried yet, it
wasn't very well implemented. The shield often doesn't react in time.
A lot of times I'd find myself in harms way and pressing the shield
button only to find that I had apparently pressed it too late as the
bullet hit my fragile craft and exploded into a dozen or so little
parts.
The last thing that
Phoenix tries to do is set a different tone than that other game.
While that other game has a bright and heroic feel to it, what with
it's bright colors and catchy little tune at the beginning, Phoenix
tries to be a more atmospheric with it's classical opening theme
played in a very melancholy minor key. It's very pretty, and changes
the tone quite a bit, but I never got that “creepy” vibe that
they seemed to be going for. Instead the music seemed to clash with
the bright colors and cute little egg birds.
Overall, while I do
have to admit that Phoenix does sound good on paper with it's shield
mechanics, it's advancing enemies and different tone, the end result
is more of a mixed bag, and while I did enjoy myself, it still just
reminded me of clone of that other game. I personally think that had
they pushed the game a little further, they could have had something
great. Something as simple as fixing the shield to work correctly,
changing the color scheme and making the music less mysterious and
more unnerving would really serve to put the game on a different
playing field than that other game. I realize a lot of people really
like this game and I'm in no way saying that Phoenix is a BAD game, I
just wasn't impressed, and thought that it had a lot of unused
potential. If you ever happen to find yourself 1980's and wander into
an old arcade, give it a shot and see what you think. Then go find
Christopher Lloyd because you don't know how you got there or how to
get back to 2014.
Next up: Zork I
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