In 1981, a small toy
company out of Japan was having a hard time breaking into the gaming
industry. They had some small success by releasing home Pong clones,
small LCD portable gaming devices, and even a few arcade games such
as 1979's Space Fever or Radar Scope. All of which had limited, or no
success. The president at the time realized that video games were the
future, and that if he wanted his little company to go anywhere, he
would have to get in on a piece of this action. So he asked one of
his industrial designers if he could create a new game to replace
those unsold Radar Scope cabinets. He said he could, and what
followed was the beginning of a new era for that small toy company,
and almost overnight, new characters were created, a genre was born
and this small toy company would one day go down as one of the
greatest video game companies of all time. That company, was
Nintendo. That industrial designer was Shigeru Miyamoto. And the
game, was Donkey Kong.
So yeah, Radar Scope, the game that came before this, was a total
failure. So much so that Hiroshi Yamauchi, the ever ruthless business
man saw that if Nintendo was to succeed, it need something that stood
out. They were actually trying to secure the rights to Popeye, but it
never really went through, and they took this opportunity to create
new a new Intellectual Property. While Miyamoto had several ideas for
games, he settled on a game about a Gorilla/Carpenter/Girlfriend love
triangle to make it easier to convert from the Popeye game. Bluto
became Donkey Kong, Popeye became Jumpman, and Olive Oyl became
Pauline. Yamauchi insisted on an American name since
most business at the time was still in America. Miyamoto wanted a
cool American name for his game, he decided to name it after the
gorilla character, since he felt that this character was the
strongest. He basically looked in his Japanese to English dictionary
for something that would mean “stubborn gorilla” so he named it
“Donkey Kong”. The tiny office of Nintendo of America at the time
thought that this game would be a disaster and would ultimately spell
out their unemployment, but despite their pessimism, the game was an
instant success. It invented a genre, marked the introduction of two
of the most famous video game characters, and put Nintendo on the map
as a video game company.
After
the game was released, Universal Pictures decided they wanted a
piece of this Donkey Kong pie that was sweeping the nation. They
claimed that Donkey Kong was a trademark infringement of King Kong,
the plot and characters of which Universal claimed for their own. But
that... Wasn't entirely true. See, back in 1975 when they were going
to do a remake of the movie, Universal argued that RKO no longer held
the rights to King Kong because it was made in 1933 and was in the
Public Domain (but if that was the case, wouldn't it be okay to play
on YouTube without issue?). They won that case on those grounds and
then had the BALLS to come to Nintendo and tell them to fork up some
money over rights they never owned in the first place. This wasn't
the Nintendo we know today. Back in 1981 it was little more than a
couple of offices and a tiny American headquarters. Most businesses
that small would have cowered in fear of being sued by such a huge
corporation such as Universal, but Yamauchi, refused to back down and
took the case like a samurai took to battle. A man by the name of John
Kirby (coincidence?) represented Nintendo at the United States
District Court for the Southern District of New York. Kirby argued
the differences between Donkey Kong and King Kong. He also argued
that Universal had no rights to the film as they had successfully sued
RKO Pictures in 1975 where they proved that the name and plot to King
Kong was in public domain. The court ruled that Universal had no
rights to the name and even if they did, that Donkey Kong was a
parody of King Kong at worst. And to this day Nintendo holds
exclusive rights to Donkey Kong.
Whew!
That was quite a history there. But, being Nintendo, I thought the
game deserved the justice. So, after two pages of history, just what
is this legendary game about anyway? In Donkey Kong you play as a
carpenter named Jumpman (later Mario), who owned a pet gorilla named
Donkey Kong. But Jumpman was a real asshole and mistreated poor
Donkey. The ape escaped and stole Jumpman's girlfriend Pauline. Your
goal is to rescue the girl from Donkey Kong while avoiding barrels,
fireballs, pies, weird springs, basically, nearly everything in this
game besides umbrellas and purses are trying to kill you. You must
clime each structure to reach Pauline at the top.
Nintendo,
even back in 1981 was being innovative to the gaming industry. This
was the first arcade game to have a real story that unfolded
onscreen. Yeah, you know that thing that nearly EVERY game has now?
Yeah, that started with Donkey Kong (as far as arcade games go at
least). Donkey Kong was also one of the first games to feature the
joystick on the LEFT side and the jump button being on the right. I
remember looking through an old arcade magazine from the early 80's
and they actually sited this as the games only flaw when reviewing
it. It was also the first platformer, and one of the first to have
real music that played throughout the game and not just at the title
screen, it was the first game to have different levels that were
visually and distinctly unique. Basically, this game was YEARS ahead
of it's time, and one of the most influential games of all time.
So
how does such a legendary game hold up after 33 years? Maybe this is
the nostalgia talking. From spending hours in Frantic Factory trying
to get the Golden Banana from the Donkey Kong arcade game, but I love
this game. I mean, I love playing new games that I'd never even heard
of, but it's nice once in a while to play a familiar game. It was
like a breath of fresh air to play something so nostalgic. And the
game was just as good as I had remembered it. The controls are
simple, yet effective, the levels are creative and colorful, the
characters are fun and lively. Overall, it's really fun and playing
all the way to the end, no matter how hard it is, is a very rewarding
experience.
I've
been rambling on for four pages now and I still haven't covered
everything this game has done. I honestly recommend playing it for
yourself if you can find it, you will not be disappointed. And welcome
to the video game industry Nintendo. I'll look forward to seeing you
in the future.
Next
up: Qix
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