This story begins
every hundred years. It always begins the same way, with a legend
awakening. Legends say that a multitude of armored beasts emerge from
the dark core of the earth. They swarm to the surface. Drawn by their
master. Every hundred years they try to overtake our world and every
hundred years we always think we destroyed them. The legend also has
it that every hundred years. We're wrong!
I have a lot of
history with this game. See, my Mom doesn't play video games hardly
at all. One of the only games, and indeed her favorite was Centipede,
so it comes as no surprise that one of the first arcade games I ever
played was this game. A 1980 shoot 'em up by the now legendary Atari.
It was designed by Ed Logg and Dona Bailey, one of the first and only
game programers working for Atari at the time. She wanted to create a
game that appealed to women. She did this by using a lot of bright
pastel colors, and made it much different from the shoot 'em ups of
the time. This game also used a trackball controller that made
maneuvering the ship easier. And they succeeded. It was the first
arcade game to have a significant female player base after Pac-Man.
In this game you
play as a dude (garden gnome?) in a machine called “the shooter”. Your goal is to defend the world against an onslaught of “armored
beasts” such as spiders, which skitter around the screen seemingly
randomly. Scorpions, who poison mushrooms, causing the centipede to
go straight down at you. Fleas, which drop straight down dropping mushrooms.
And their leader, a really cool alien looking centipede. The
centipede snakes it's way horizontally down the screen, when it hits
a mushroom or the end of the screen it goes down one notch. When you
shoot the centipede in one of it's many body segments, the body
segment you just shot will turn into a new mushroom and the centipede
will split into two smaller centipedes, gaining speed the smaller
they get. All centipedes must be killed before you can advance to the
next level.
So how does this
game hold up after so many years? Phenomenally. This game took the
shoot 'em up genre in a direction that had never been conceived
before. The mushroom mechanic along with a all the enemies working
together in some way meant that the game requires more than just a
quick trigger finger. To truly succeed, the game requires strategy.
The increasing speed, the increasing number of mushrooms, and the
heartbeat pulse “music” makes for a truly intense, panic driven
game. It's one of the most enjoyable experiences I've had on an
arcade, and I can see why the game is such a classic. Anyone who
enjoys video games owes it to themselves to play this game.
And, with that we
close out 1980. Wow, this was a good year for games. At 12 games, it
demonstrates that this this truly is the golden age of arcade games.
To end this year, I'd like to take a minute to look back at all the
great games I've played from 1980, give some interesting stats, and
do my own little “game of the year” thing. Just for fun. Now,
without further adieu, here's the list of games I played from 1980:
- Battlezone
- Defender
- Eamon
- Missile Command
- Rogue
- Tempest
- M.U.D.
- Pac-Man
- Phoenix
- Zork I
- Warlords
- Centipede
Here's a graph that shows the percentage of games were made by each developer. Notice roughly 33% of the games were either made by Atari, or Indie developers |
This show which genres were more popular in 1980. I think everyone was still trying to get a slice of that Space Invaders Pie even two years later. |
The Arcade to PC ratio. Seems about right. No good console games were made this year. |
Just to show how big the Golden age was. 1980 produced more games than every other year combined. Note, Space invaders came out in 1978. |
And the award for
game of the year, 1980 goes to:
Missile Command!
Missile Command
tells the grim and horrific story of nuclear war, and that if nuclear
war ever erupted, there would be no winners. No matter what you do
you just cannot win. Video games even today rarely convey such a deep
and though provoking message. If they do, it's usually in a cinematic
fashion that might be better suited in a film. But here in 1980, 34
years ago, missile command not only tells a thought provoking story,
but tells it purely through gameplay, with no text, and no cut
scenes. Proving that not only can games deliver an amazing story, but
can do it in a way that other story telling mediums cannot. Without
the story, it's a great, fast paced, panic inducing shooter, but with
the story, it's one of the best games I've played in a long time. And
that's why it's 1980's game of the year.
To wrap things up,
If there's one thing I've learned from my experience so far it would
be this. If video games were people, Atari would be your 90 year old
great grand father who used to do stuff, but that was well before you
were born. Now he just lays in his bed while you feed him and change
his diapers every day never talking about or really trying to think
about him until one day you're looking through an old book about him
and you discover that this 90 year old man is really Mic Jagger and
all of a sudden you have a new found respect for the man.
That's how Atari is
for me. I always knew Atari used to make games, but I never realized
they were the Walt Disney of Arcade games. Of the 22 games I've
played, 50% of them were made by Atari. Nearly every game made by
them back then was a crowning gem. That's something not many game
companies today can claim, and zero could claim at the time.
They have been
absolutely crucial to the gaming industry and their contributions to
games can still be felt even today. But unfortunately, I know how the
story ends for this Goliath. And I must say that when 1983 comes, I'm
going to miss Atari's presence on this list. So here's to Atari, and
here's to 1980. May there be many great years to come.
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