Today I played Mercenary. An open world sandbox game from Paul Woakes.
In this game you play as a dude who crashlands on an alien planet. On this plant there are two factions, the humans and the robot, the robots are trying to form an uprising against the humans and the humans are trying to avoid being squashed by the robots.
And that's it! The goal is to buy a ship to leave the planet, (I think? But you get a ship at the very beginning so I kinda doubt it) but you don't have to. You can do whatever you want. Wanna join the humans and prevent a robot uprising? Go ahead! Wanna join the robots to help overthrow the humans? Have fun!
All this sounds amazing on paper, and this game truley is worlds ahead of its time. But that's really all it is. An idea. There's no characters, all the buildings are vector aproximations of what KINDA look like buildings, even the story I mentioned before is all told via text boxes.
Plus, there's no real sense of what you can or should be doing. Sure you have a compass that kinda gives you directions to a waypoint, but even then its hard to know exactly what you're doing.
Great concept, very much ahead of its time, but I can't recomend it.
Next up: Little Computer People.
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