Sunday, December 18, 2016

#0119 Solomon's Key

Ya know what the problem with older NES games was? A lot of them were ports of better arcade games. So if I'm gonna do a review of Gradius, and I have to choose between the arcade version or the NES version, why wouldn't I choose the arcade version? In 99% of cases, that's the better game, with better graphics and better sound.

This, is not that case. Solomon's Key is a puzzle platformer. A particularly brutal puzzle platformer where you can create and destroy your own blocks that you can use to jump on. It's a particularly brutal platformer in terms of difficulty.

But I gotta say, as an arcade game, it's not super great. Arcade games have to suck you in immediately. If they're not 100% action packed from the very first moment, you're gonna lose players. The more simple you can make it, the better. Pac-Man had only one joystick.

Where this game does shine though is as an NES game. Console games are better for games that you gotta sit down with, figure out and take your time with. This is that game. It doesn't hook you right at the beginning, but it's still a lot of fun, and the mechanics are something we've never seen before, it was honestly really refreshing. If I had this game as a kid with an NES, I would have LOVED this game. Hell, I kinda like it now. Honestly, I think it's one of the better NES games, and that's saying a lot.

Next up: Dragon Quest

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